Same applies to the game map in which icons are harder to see as most of them remain white. It blows my mind how one can design and QA seriously approve such an UI. Now we have to deal with a convoluted mess across several screens. The prequel's UI was smooth, easy and quick to navigate without many clicks and changing screens. First and foremost the UI makes my head boiling. It seems they replaced people in the development team by inexperienced game designers as numerous flaws and extremely poor design choices were made, deliberately. The only thing they needed to do was to upgrade the engine, graphics, maps, maybe the story and add a few new things here and there. " Wolverines!" (beginning) "Loose Ends", Shepherd's betrayal.I really enjoy MW but I don't know how one can make so many bad choices while having an almost perfect game as prequel. " Cliffhanger" snowmobile chase " The Enemy of My Enemy" jeep escape second half. " Exodus" cutscene " The Enemy of My Enemy". " The Gulag" " The Enemy of My Enemy" jeep escape first half. "Team Player" (beginning) " Just Like Old Times". " Of Their Own Accord" crow's nest High Explosive. " Takedown" cutscene " Second Sun" (beginning) " Whiskey Hotel" Army Ranger spawn and victory theme "Loose Ends" (beginning) Opening Credits (partly) End Credits (full). It was released on iTunes and on album on June 1, 2010. Hans Zimmer is credited with composing the main theme, while Lorne Balfe is credited with composing the rest of the music, although the digital downloads incorrectly state that all music was composed by Zimmer. The Call of Duty: Modern Warfare 2 Official Soundtrack was composed by Hans Zimmer and Lorne Balfe.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |